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Everything posted by Calyn

  1. Calyn


    I got back the base game price, but not what I bought in the store.
  2. Calyn


  3. Calyn


    Yes, got it too. Think you contacted them at some point and they put you on list?
  4. Calyn

    Dark and Light

    If you ever played the objectively worst MMO of all time in the very short period before it shut down and for some reason really miss it... well... you're in luck! http://forums.mmorpg.com/discussion/comment/7003514/
  5. https://twitter.com/srhbutts/status/754199854532866048
  6. https://motherboard.vice.com/read/oculus-steps-back-drm
  7. Yeah its the floating kind of movement that does it. Try minecraft, there is one mod for it that has both styles so you can switch between floating and teleport. Floating feela weird, falling down even just one block is downright scary, teleport is fine.
  8. Oh also, the "body thinks you are turning around" will get better over time. At least it got better for me in Hover Junkers. It's still there but not as noticable. Which is good because you don't need to fear falling over and looking like an idiot, but also bad because it's quite a funny experience Actually you probably always look like an idiot when wearing a huge plastic brick on your face, so... nevermind
  9. https://www.reddit.com/r/Vive/comments/4hiplv/what_you_never_ever_should_do_if_you_own_a_vive/
  10. Running around might help with motion sickness. The only time I've had a bad feeling... not sick, just a bit dizzy, was when I was spinning around uncontrollably inside a station in Elite Dangerous. I was using a mouse and I haven't really played that game much, so stations are dangerous Waiting for Valkyrie, hoping I can handle it, looks really fast-paced. But yeah...
  11. i'm playing a little. it's really fun for in-between, and the classes are a lot more diverse than TF2 or similar games, which is quite impressive considering how many classes there are but lots of teamwork required, so games with randoms will suck compared to having some decent group to play with. but even with randoms most of the time people actually manage to create teams that have a tank, a support, and not just hanzos and genjis. mostly...
  12. He's playing an older version, there is another difficulty after Legend now and seems harder in general. But this is amazing. One of the big ones made me back up against the wall and another thing at the end of the demo made me cower and scream while shooting frantically at it. This is similar to Holopoint but with guns instead of a bow and a bit harder but not quite as exhausting. Also got HordeZ but haven't tried it yet
  13. I have a single 980 and no problems with performance. ED has issues with aliasing though
  14. Just sucks that they are fragmenting a group that's still relatively small. Oh well. Sucks more for the Rift users, though, as explained in the video. If I want to play one of the Rift exclusive games I will pirate it and play it through Revive (as long as that's possible). But they are now tied to that platform forever or lose the games they bought.
  15. https://www.reddit.com/r/Vive/comments/4kd88y/revive_052_released_bypasses_drm_in_oculus/
  16. Yay drama https://www.reddit.com/r/oculus/comments/4k8krc/oculus_home_14_update_breaks_revive_adds_specific/ https://www.reddit.com/r/Vive/comments/4kbfnr/lyin_palmer/
  17. Calyn


    Wow... A post by Ernesto that is actually readable for once. Did someone help you write it? ;p
  18. Calyn


    Bit of a roadmap for future content and fixes: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-33-the-maiden-voyage.932668/
  19. Only a very early version at Gamescom a couple years ago and it was nothing like the Vive now. I think the main difference right now at least for games is between seated and room-scale. Seated: Oculus, room-scale: Vive. Where room-scale is a lot more immersive than seated. I think Oculus is getting room-scale soon, but only 180 degree standing. I can only recommend the Vive, but I have no first-hand experience with the Oculus. On visual quality alone Oculus probably wins, but that's not the main factor of the VR experience.
  20. Yeah it's the room-scale that makes all the difference to me. Oculus is also getting touch controllers later in the year I think and will be able to do similar stuff, but from what I'm reading it won't quite be the same. Games not made specifically for VR, but still support it, like Minecraft or E:D, can still be really great with it, but the ones that are made from the ground up for VR are just amazing. My main gripes after the first few days are: - The cables (actually they don't get in the way that often, but it would still be nice without this restriction). - The resolution / screen-door effect. This is worse with some things while not noticeable at all with others. But also something I expect to be much better in the next generation of devices. - My room is too small. But I would probably say this no matter how big my room was Other than this it's exactly how I wanted it to be. And I think the cables/screen-door effect can both be fixed sooner or later.
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