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    • It's been a busy few days indeed for Ginnunga since the pre release of Black Desert Online. Some have been leveling like mad, while others have taken the time to enjoy the scenery and spent most of their online time pulling cods out of some lake. To each his own.
       
      Listing all the things we've done the first few days would take way to long, but let's just say we see content in this game for such a long time that it's mindboggling.
       
      And to once again play a game with open world pvp has its advantages. Messages like this, for example:
       

       
      We didn't just kill him. We didn't make him respawn. We didn't tickle his bum and called him Susan. We "forcefully slaughtered" him. HOW CAN YOU NOT LOVE A GAME WHERE YOU FORCEFULLY SLAUGHTER PEOPLE IN THE NAME OF GINNUNGA?!
       
      Ok, fanboi moment over.
       
      All in all we're having an absolute blast in BDO, and everyone who doesn't try this glorious game are missing out.
      Sorry to keep this short, but I got catfish to kill, migmugs to plow and cats that need feeding. Virtual cats... Yes, THAT'S A THING!
       
      Sinful out.

    • Ernesto

      Slow summer

      By Ernesto, in Guild News,

      With no MMOs out currently that interest us, we are spending our time playing various multi player games such as Heroes of the Storm, Battlefield, Marvel heroes and World of Warships.

    • The yearly gathering will take place in Stockholm, 17th-19th of July 2015. More details on the forum.
       
      If you are not a guildmember and wish to attend, contact Ernesto on the forum and we will sort you out.

    • Albert Einstein once defined insanity as "Doing the same thing over and over again and expecting different results". It's obvious he wasn't familiar with our Nordrassil chapter, and he was also wrong.
       
      Ginnunga has played a plethora of games, with varying degrees of persistence and success. One chapter which has defied the norm has been the crew on the server Nordrassil in World of Warcraft. Since late 2007 they've kept fighting the good fight. Year after year, expansion after expansion, they've been trudging along. Slaying dragons and demons at a enjoyable pace.
      The calm was somewhat interrupted with the launch of the latest expansion, Warlords of Draenor. Returning players were welcomed back, and quite a number of ginnungans who hasn't touched WoW in ages and who's never played on Nordrassil, picked it up and filled the ranks.
      The infusion of fresh hungry buttonpushers inspired the leadership. There were initially plans to not raid at all this expansion, but suddenly there was a change of heart. Guides were being posted, a training initiative instituted, requirements set and preparations being made. Ginnunga was going to war.
       
       

      Random picture of a dwarf for Coots.

      Normal mode of the first raid instance, Highmaul, was cleared quickly and the progression on Heroic commenced. Boss after boss fell before the might of Ginnunga, right up to the final boss of the instance, Imperator Mar'gok. The fight is on quite a different level and length over the other encounters in the instance, which took its toll. In fact it took a total of 56 wipes spread over 7 or so raids.
       
      It's unclear if Imperator Mar'gok simply fell over due to boredom or if the relentless assault became too much, but a mere two days before the launch of Blackrock Foundry he finally died.
       
       

      Dead, deader, deadest, Imperator.

      The accomplishment earned our brave heroes the achievement "Ahead of the Curve: Imperators Fall", a sign that we're almost certainly not completely useless.
      Kidding aside, well done to each and everyone involved. It was a challenge, and you stepped up. We can now look forward to Blackrock Foundry, where Blackhand awaits! With some effort we should clear this a tad quicker, giving us time for some mythic content.

    • Cogency

      DirectX 11 vs DirectX 12

      By Cogency, in News,

      DirectX 11 vs. DirectX 12 oversimplified.
       
      Unlike previous versions of DirectX, the difference between the new DirectX and previous generations are obvious enough that they can be explained in charts (and maybe someone with some visual design skill can do this).
      This article is an extreme oversimplification. If someone wants to send me a chart to put in this article, I’ll update.
       
      Read the Article here:
       
      http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified

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