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    • 2011

    We knew from the start that SWTOR was mostly a single player game with a few MMO elements tossed into it. We figured we'd give it a go anyways, and then the PvP zone Illum started lagging just like in Warhammer, or Aion, or vanilla WoW, so then we quite promply quit, after beating the PvE content.


    The best thing with SWTOR was by far hutball which we quickly learned to master and it was a very refreshing take on battlegrounds/scenarios in an MMO.

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