Sinful's Photo


Member Since Sun, 24 April 2011 23:35
Offline Last Active Tue, 25 Jul 2017 11:04

Posts I've Made

In Topic: Albion Online

Sun, 23 July 2017 15:31

I hear lag in pvp is horrible, highest level zones are more or less permacamped by guilds with 30+ people, hoarding the best mats and killing anyone that enters, the grind after IV mats slows down A L O T and dungeons are repetive. But then again I hear the early game is quite decent so probably worth the initial cost.


I'll pass though, no intention of starting a MMO in the middle of the summer and I can't see this holding peoples attention for too long :P 


Wed, 05 July 2017 13:13

To be fair we DO get some games with lag, but it's isolated incidents, likely a bad server cluster or something. 90% of our games are now days almost lag free, and it's increased the enjoyment by a lot. 

In Topic: EverQuest

Fri, 30 June 2017 08:11

From evening today (21:00 CET) til the 5th there's a 76% bonus XP and 25% off on marketplace. I'll likely make a bit of a push towards 50 :)




In Topic: Secret World Legends

Wed, 28 June 2017 20:12

Yeah, dunno, was fun for a while but all the rage about cash shop, progression capped behind strange mechanics, bad f2p model etc put me off a bit. 

In Topic: Secret World Legends

Tue, 27 June 2017 10:25

I like the quests and all, but the combat still feels so very... disconnected? A mix of abilities not having enough visual representation, the mechanics of some of the weapons are "meh"/annoying more than engaging coupled with the small number of abilities. I mean, I LIKE not having 20 abilities, but when I play I feel it's just not enough. I feel I kind of need to chose between being good at either AoE or Single Target. And that would be fine, if I could chose to mainly fight with one style or the other. But the way the leveling zones are made it's a constant mix of the two, which leads me me feeling frustrated. 


You have 6 slots for abilities.


1 NEEDS to be a basic ability, for some god forsaken reason. Feels like I'm wasting a slot completely since with 2 weapons you can manage resources fine (while leveling) without needing a filler.

1 almost needs to be a heal of some sort.

So you have 4 slots to chose from and I just think it's way to narrow. This is what I've done:

1 Hard hitting single target - Main weapon

1 Hard hitting AoE - Main weapon

1 To regulate/use your main weapon mechanic (at least Elementalism and AR that I use both almost REQUIRE either a cooler or grenade)


So I'm left with 1 slot, which I have boiled down to having a hard hitting either AoE or Single target from my Secondary weapon. Which leads to the other area being weaker. 


Once I unlock a elite ability that'll be permanently on my bar as well I suppose, so even less room.


I get that it's intended so you need to chose this way, so it might just be that it's not for me. I dunno, I might be wrong, but I just feel it's a bit too limited. But more than that when I hit shit I don't feel like it actually... hits? The disconnect. 


So I'm not sure. Like the feel, like the story, don't much care for the mechanics at all.