Ginnunga Online Gaming - Forums and news for MMO gamers
 
 

About the MMO guild Ginnunga

- Who we are
Ginnunga is an online gaming guild based in Europe which was formed in 1999 with focus on MMOs. We have a basic set of rules and morals that guides our behaviour, regardless of which game we play and our motto has always been that we should have fun together. This does however not mean that we are just a family guild. We play to win - not always to be the best, but we are quite aware of quality, not just in personality and behaviour, but also in game excellence. We are currently playing Guild Wars 2 on Blackgate and WoW on Nordrassil

Ginnunga History Timeline everquest Dark Age of Camelot Lineage II Bloodhoof Aion Warhammer Nordrassil Stormreaver Rift

Ginnunga news

Guild



Guild




./fa/10702/0/
<13:46:19> "WiGgLr / Kunasha" disconnected (leaving)


Kunasha left Teamspeak to go to his wedding ceremony that takes place at 14:00 CET.

We are all really stoked about this marriage thing that he has gone ahead and done, and we are all sad to not hear about his wedding planning on TS anymore after 8 glorious months of selecting cakes, napkins and candles. We will miss these interesting moments in our lives.

Since I am writing this from the future, I am able to present a picture from The Kunashamoon(tm) - Kunashas honeymoon, where he is taking a little dip with someone we believe to be his wife.

Congratulations Kunasha! You are the bomb!


Rift



Rift




Hey friends, more Rift Hype incoming.

Rift-News.com has received some Rift: Planes of Telara All Access Beta Keys to give away to fans. All you need to do to possibly win one out of 2 beta keys is leave a comment on the news item on the Rift-News front page, stating what you are looking forward to the most in Rift. If you have a Facebook account, there will be another chance to win a beta key for those who "like" our Rift-News Facebook Page.

Here are the rules:

To enter the contest, either
- leave a comment on the news item on the Rift-News front page, stating what you are looking forward to the most in Rift.
- go to our Facebook Page and click "like".

To participate, you must be at least 18 years old, and your post must follow our general rules. Only 1 comment per participant is counted, and using multiple accounts is forbidden. You can only win 1 key per person, but you can increase your chances if you leave a comment and like us on Facebook. Note that you will have to sign a Non-Disclosure Agreement with Trion in case you are selected. Rift-News.com staff and Trion employees are excluded from this contest.

The contest will run until Tuesday, October 19th 2010, 8 PM CEST. Our staff will then use a random number generator to choose
- 1 winner from our Facebook "likes"
- 1 winner from the comments on this news post

The winners will be contacted via email, so make sure your email address you sign up with on this website is valid. Facebook winners will be contacted via private message on Facebook. If the winner can not be contacted within 1 week after the contest is finished, the key will be redistributed in a new contest.

In any event, make sure to check back on Rift-News for more contests in the near future.

http://www.rift-news.com/index.php/t/693/win-a-beta-key-on-r ift-news/


Newspaper



Newspaper




Today, myself, Ernesto, Coots and Raynolf battled against teh evil armies of the mad god on the Djinn server.

I reached level 20 without ever dying on any character and proceeded to level up my companions, who kept on dying.

We then formed a tactical blob formation and first battled the evil CUBE GOD.

Attachment: Click to view full-size


Then I took command of the blob and directed it towards 120 other gods that we all killed.

Attachment: Click to view full-size


Since my companions kept on dying even in the safety of the mighty blob, we took a quick detour so I could level them up again.

Attachment: Click to view full-size

But alas, after we met up with the blob again and proceeded onwards towards the Mad God, we were caught in a Hinterhalt and we all died, myself standing heroicly until the last second. Or something like that.

Attachment: Click to view full-size


When I died, I had fired 55430 shots with 15% accuracy, explored 329971 tiles, killed 2080 monsters, 121 gods, earned 268 boss fame, completed 3 dungeons, helped my lesser companions to achieve 298 level ups, and earned 429 total fame, to remain a legend forever.


Guild



Guild




Attachment: Click to view full-sizeTrickzter, an elderly player in our Stormreaver section ensured that the guild will live on when the rest of us are dust and bones.

We are getting old. Not even Drexa can pretend he is 21 any more. But, one of many, many, many good things about getting old is that we get to see more and more of these in the guild. What an epic kid. I will teach him to farm gold for me in a very near future after offering "free babysitting" to Trickzter. This will be great.


Hi there Alexander! Welcome to the guild and the world!


Fallenearth



Fallenearth




Attachment: Click to view full-sizeFallen Earth is a first person shooter MMO set in a post apocalyptic world. I had completely missed this game and searching our forum, I only found a single thread about it when it was in early Beta and the game did not spark any interest back then.

I decided to give the trial a go since I had nothing else to do and because I had just thought about playing a bit of STALKER so I was really in the mood for some radiation poisoning.


First impressions were not so good. The controls felt a little jerky and many of the controls were not setup in the standard way I was used to. The graphics did not feel really awesome and the UI looked a bit old and simple, although functional.

If this would have been a standard generic fantasy MMO, I would have shut it down about now because it did not uphold the standards we are used to from new AAA fantasy MMO titles, this felt much more in the same ballpark as Age of Conan or Darkfall - meaning not polished enough and lacking in some art departments.

However, this game was something totally new, so many things are different that a well seasoned MMO veteran like myself have to re-learn even many of the basics.

I decided to give the game a few more hours and finished the tutorial which ended in a very nice cinematic that breathed new hope into me.

When the cinematics were done I changed around in my key mappings and enabled "auto first-person" so that my view switches into first person mode when in combat mode (when you draw your weapon/gun) which made the game feel much more like an FPS instead of clunky console port. It should be noted that I HATE playing shooter games in third person, but I always, always play MMOs in third person due to the visual advantage of the battlefield and ones surroundings. So, immersion or tactical advantage I went with the immersion and haven't looked back.

Attachment: Click to view full-sizeThe game is based heavily into crafting and self sufficiency, something that falls well in line with the post-apocalyptic setting. If I had known this before trying the game, I would most likely not even installed the trial, since I hate crafting and picking flowers and skinning bunnies. I want to fight and I want to fight in a group with friends against other people.

So, here I was, all alone in a crafting game I bit the sour apple and started mining a little bit of copper to replenish my ammunition.

Little did I know, that this simple first step into Fallen Earths crafting system would suck me in completely. Everything you do in the game strengthens your character, there is constanly carrots everywhere - skin that damn rabbit, pick that flower, mine that copper and everything can almost directly be put into use in one of the 10 different crafting disciplines and after 10 minutes, I had made myself a new weapon to use in my survival of the harsh world that nuclear power created.

As you join the game, you automatically join a help channel, which is filled with newbies and other helpful veterans as well as in-game GMs that moderate and help out with tips and tricks. Having most recently played Heroes of Newerth, it was amazing to see people being helpful and really going out of their way to answer questions, no matter how silly they were. Generally when I start a new game, I disable all global chats and hide in the safety of our guildchat, but after 50 hours played, I still have the help chat enabled and read it frequently for tips and to ask for helpful advice. Very strange with polite people in an MMO, haven't seen that since like, 2000 in EverQuest where only old really nerdy people played. Also interesting to see the GMs (reminds me of the EQ guide system) talk to the players directly instead of only through some CSR system. I usually don't care much about customer support, since I have given up hope about that a long time ago, but it was still really nice to see. It as also refreshing to see every 10 minutes there was a new player that joined the game and asked the same questions everyone else before him had asked - me, I get annoyed, but the helpful veterans and GMs just keep answering them with a smile, feeling all altruistic. Yuck, can't they act properly and be old, jaded arrogant sods like me?


The game is complicated but not hard, there is tons of information to process, but you can do so at your own pace, there is no rush and you never feel like a powerless newbie, just a survivor among the rest.




Attachment: Click to view full-sizeYou can tell that the game did not have a 100 million dollar budget, but you can also tell that they have not really tried to overreach. Sure, there are a few things I would have wished to be more polished, but as I keep playing, I forget about them, get used to them and then just explore and marvel at how fresh an MMO can feel, even after my 11 years as an MMO gamer.

After the past few years of WOW clones and wannabees, this felt really really good and definitely gave me a little hope in the genre again.


Fallen Earth is definitely not a mainstream tripple A title, but it's a very interesting game with many new takes on MMO design and those constantly appearing carrots and character progressions that just keep coming, may it be a pair of new shoes, a new glove you crafted, or just those skill points that keep ticking in, it just draws me in with the most basic of game principles.


Horde



Horde




Attachment: Click to view full-size

This has been long overdue but we've finally got off our backsides to finish off an achievement run. The only especially annoying achievement is Sindragosa but never fear Ginnunga tanks go the distance!

There's not an awful lot left before Cataclysm arrives (whenever that may be, thanks again Blizzard) and we only have a couple more things to finish which is equal part blessing and curse. We're in need of strong ranged DPS, so get those apps in people.

Happy now Ultimate?


Rift



Rift




Attachment: Click to view full-sizeOur most belowed schoolboy Calyn went to Gamescom yesterday to check out Rift (mainly) for us.

Despite my recommendations to avoid it, he managed to get photographed by Cindy "Abigale" Bowens (Sr. Community Manager, Trion Worlds) together with the Boothbabe for Trions MMO: Rift: Planes of Telara, a Rift version of EverQuests Firiona Vie called Asha Catari. I sadly do not know the name of the person impersonating Asha Catari, but I am afraid she will be in real trouble if Calyns wife finds out about this!

Calyn pretends that his wife has seen the picture, but I know better, so I have forwarded this post to his wife in an SMS to ensure a swift and commendable punishment for our german Rift correspondent.


When Calyn isn't being photographed together with scandalously clad women, he is working on a nice little Rift fansite called Rift-news. I rarely visit the site since it's made by Calyn, but I have to admit I have subscribed to his RSS feeds which is a very nice read with new stuff every morning. Despite the Calyn.

If you are lucky enough to be an awesome person (a guildmember) you can read about Calyns reports on what he saw at gamescom about coming titles like Starcraft II, Guild Wars 2, Tera and Rift.


Update:
You can follow all the information about Gamescom at Riftnews Gamescom dedicate page, found -> here <-


Starcraft



Starcraft




Hell, it's about time!



We're all pretty busy with the epic campaign at the moment. I won't spoil anything, but more than once have I gotten a message from a friend during missions who had just discovered another awesome bit on the storyline, that epic minigame or got one of his old favourite units.

I can't wait to get to the Multiplayer part again and check out the new maps and play ladder or just 2v2, 3v3 - not to mention all those custom maps.

If you're a Ginnunga member and just got the game, make sure to check out the SC2 topic in the Games section and leave your realID, or just add people from the list.


Joystick2



Joystick2




Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community.

Yesterday 19/7 it got released, free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an unlockable arsenal of weapons with countless loadout configurations against a wide variety of aliens. Blaze your way through an overrun, off-world colony, eradicating the alien infestation in environments ranging from the icy planet's surface, to a subterranean lava-flooded mining facility.



Along with the game get the complete code base for Alien Swarm that features updates to the Source engine as well as the SDK. Alien Swarm adds 3rd person camera, depth of field, improved dynamic shadows and a wide variety of gameplay additions to the Source engine.

* Tactical, 4 player co-op action game with a top-down perspective
* Complete game code and mod tools
* Unlock persistent items by gaining levels
* Over 40 weapons and equipment with countless loadout configurations
* 4 unique classes and 8 unique characters
* Matchmaking, Steam Cloud, Steam Stats
* 64 achievements
* Tile-based map generation tool
* Powered by Source and Steam


http://store.steampowered.com/app/630/


EverQuest We played EverQuest on the Mithaniel Marr server.
DAoC We played DAoC on the Kay server.
Lineage II We played Lineage II on the Bartz server.
Bloodhoof Bloodhoof was our PvE alternative to Stormreaver.
Aion We played Aion on Perento.
Warhammer We played on Karak-Hirn but later forced to move to Karak-Norn
Nordrassil Nordrassil is our more casual alternative to Stormreaver
Stormreaver High attendance raiding alternative to casual Nordrassil.
Rift Rift was mostly PvE focused due to the design of the game.
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